In the gameplay trailer Aliens Dark Descent showed a variety of mechanics

In the gameplay trailer Aliens Dark Descent showed a variety of mechanics
In the gameplay trailer Aliens Dark Descent showed a variety of mechanics
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Gone for gold Aliens: Dark Descent Coming to PC, PlayStation and Xbox on June 20th. The authors continue to share details. This time, a trailer was published showing the gameplay, and the developers spoke in more detail about the creation of a role-playing strategy.

It was important for the authors to convey the tense and sinister atmosphere that the Alien universe is famous for. The eerie effect is achieved through flashing lights, dim corridors, buzzing and hissing sounds, and the constant threat of monster attacks. There is a “fog of war”, which forces you to correctly plan your movement and allows fantasy to run wild.

The development of xenomorphs has become one of the most important tasks. It was important for the authors to show their ruthlessness and bloodthirstiness from the movies, but also not to let the players get used to the accumulation of enemies. “Aliens” can instantly plan maneuvers, go into the back and retreat in case of danger, gathering in a large flock.

To survive, players will need to carefully manage resources and plan every action. The permanent death of squad members also causes additional stress, which forces you to adapt to changing conditions and makes each playthrough different from the previous ones.

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The article is in Russian

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