Warface fans, 8 years later, discovered the cause of a critical bug – the game’s technological feature is to blame

Warface fans, 8 years later, discovered the cause of a critical bug – the game’s technological feature is to blame
Warface fans, 8 years later, discovered the cause of a critical bug – the game’s technological feature is to blame
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Game development is not an easy task, and sometimes a bug can creep into a project and cause problems for many years. Warface fans got to the bottom of one

Since 2016, the shareware shooter Warface has had an unpleasant bug. In the Black Shark Special Operation, players may experience problems reconnecting after reaching certain progress in the mission.

Miracle Community members found out that the culprit was the tiles on the walls, which can be destroyed – a technological feature of the game ultimately became the source of the problem.

When reconnecting, the server checks the data with the client about the number of network objects and it cannot detect broken pieces of tiles on the client and therefore kicks the player:

“…The fact is that these are not ordinary tiles, but destructible ones!

When trying to reconnect, the server checks the number of network objects with the client, cannot find broken pieces of tiles on the player’s client and kicks the player

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